Find articles grouped by the game topics you care about.
Game Culture and Trends
Explore game culture, changing genres, and the trends that shape how players play.
12 articlesWhy Minecraft Still Has Not Gotten Old
A look at why Minecraft, officially released back in 2011, is still played worldwide well over a decade later.
Why Did StarCraft Blow Up Especially Big in Korea?
A look at why StarCraft, released in 1998, became especially explosive in popularity specifically in Korea.
In the Age of Ultra-Realistic Graphics, Why Is Pixel Art Making a Comeback?
Now that hyper-realistic graphics are the norm, here is a look at why pixel art games are drawing renewed attention.
Brutally Hard, Yet Beloved: Why Souls-Like Games Keep Growing
A look at why the notoriously difficult souls-like genre keeps expanding its fanbase instead of shrinking.
How Did Battle Royale Become Such a Massive Trend?
A look at how the battle royale genre, where dozens of players fight down to one, became such a major force in the industry.
How the City-Builder Genre Started With SimCity
A look at how the city-building game genre, which effectively began with 1989's SimCity, has continued ever since.
Why Are Game Tutorials Getting Shorter These Days?
A look at the recent trend of game tutorials becoming shorter and more concise than they used to be.
Why Does Legend of Zelda Keep Feeling New Every Time?
A look at why the Legend of Zelda series, which began in 1986, still feels new more than three decades later.
Why Have Pokemon Games Lasted More Than Two Decades?
A look at why the Pokemon series, which began in 1996, is still loved across generations today.
Why Are Indie Games Getting So Much Attention Lately?
A look at why small, independently made games have been drawing so much attention in recent years.
Why League of Legends Is Still Huge After More Than a Decade
A look at why League of Legends, released back in 2009, is still one of the most-played games in the world.
Why Do Casual Games Feel Like They Have More Ads Now?
A general look at the revenue structures behind why free casual games seem to show more ads than before.